Learning outcomes and validation

Discuss playlist learning outcomes. Define the knowledge, skills, or attributes that are to be gained through completion of proposed playlist(s). Address how learning will be validated and assessed, including how digital badges will be used.
300 words max.

* 1. Goal Setting.
* 2. Technology Mastering.
* 3. Foundation building to a career pathways of coaching.

Coaches influence students with hopes that players will want to coach their children in the future. Let’s begin to establish skills, knowledge and dispositions along a career pathway that may lead to successful coaching.

Tech Captains unlock courses at overnight camps taught by instructor-trainers. Certifications within badges (Rookie Coach, Sports First Aid, Jedi-like Lifeguards) are mandatory and thousands of jobs exist for young people. Validated by numbers certified.

Students gain top summer jobs because of badges. Positive employees, camp leaders, lifeguards, swim instructors, mentors, coaches, college club players, and NCAA recruited athletes are in high demand.

Students gain new layers of support as they engage in their schools’ sports squads as a result of these connected learning pathways. Records of attendance, a function of TeamUnify.com’s OnDeck app, validate devotion and the need to show up. Many goals hinge upon being present. Attend every meet. Never miss a practice.

We count improvements. The number of competitions, badge earners, and user profiles on various sites are scored. Many of XPs have online tests.

Students able to make open-source-software contributors can control their piece in the world.

The number, size and collaboration of concept maps is scored.

Students progress in technology within levels – competent, literate, fluent, brilliant (2018) genius (2019). LiveCode’s easy nature helps speed the process.

Records are created as URLs with uploaded photos within wiki pages. Wiki edit count automatically with every username.

Milestone Pod’s leader board shows running distances, statistics.

Students learn that great support comes within. Deal with devices, analytics, motivation, guidance, distant perspectives, and planning.

Sportsmanship and teamwork are secondary outcomes with fitness, school spirit improvements, and service to others.


Links:

Wiki page of the proposal, (edits happened):  http://aforathlete.wikia.com/wiki/DML_Competition/Application#Overview

  1. Overview
  2. Rationale
  3. Audience
  4. Learning outcomes and validation (scroll up)
  5. Playlist Inventory
  6. Implementation and outreach
  7. Budget