This is a temp page that is going to be updated later today to support a grant application for Swim, SKWIM and Water Polo.
This is a temp page that is going to be updated later today to support a grant application for Swim, SKWIM and Water Polo.
The DML Competition is a highly competitive, national grant for up to $125,000 to craft connected learning solutions. A proposal called, Play.CLOH.org, was completed and submitted on May 13, 2016. This page presents that proposal.
Wiki page of the proposal, (edits happened): http://aforathlete.wikia.com/wiki/DML_Competition/Application#Overview
Please provide a 250-word overview of the proposed playlist(s), including theme, learning objectives, and intended outcomes. This concise description will be publicly displayed. Applicants should add more detail about their proposed project in corresponding categories.
250 words max.
“Playing well with others” is our playlist theme. Buttressing the theme, students acquire life-skill-development opportunities in:
1) Leadership and team-building,
2) Self management (taking personal responsibility for one’s own behavior) through follow-through skills, and
3) Social/emotional skills enhancement through structured inter/intrapersonal skill identification, practice and self-monitoring activities.
To accomplish desired objectives within Play.CLOH.org’s XPs and along the self-selected pathways, participants:
make reasonable/feasible plans to accomplish their goals,
make the goals happen, and
evaluate the results.
The quest for our featured badges, Tech Captains, is for students who want to grow as leaders and become better people through the application of best practices of both athletics and technology.
All high school students can join and engage in learning activities that combine both sports and technology — regardless of athletic abilities. Coding, app development and animation centers on their teams’ skills, routines, playbooks and goals.
Connected learning happens across playlists and within XPs. Kids make decisions, plan, compromise, ask questions and balance their lives with sports and technology. Play.CLOH.org’s orientation introduces a 4-quarter gadget that helps kids focus the holistic challenges of the playlists while combining sports, technology and development.
Individuals grow in sports and tech from enthusiastic children to mature, self-managed, responsible players, junior instructors, captain leaders, certified lifeguards, and accredited, rookie coaches. Enthusiasm is still present, but participants are equipped with carefully structured goal-setting and self-monitoring evaluation procedures. Participants learn how one works to make things happen through fun experiences.
Provide a rationale for the importance of the proposed playlist(s) that takes into consideration the Playlists for Learning criteria, including how your playlist(s) will design engaging connected learning experiences for youth learners, build supportive learning communities, and unlock meaningful opportunities. Explain clearly how the playlist will scale and enhance existing connected learning opportunities. See the detailed criteria for additional information.
500 words max.
Love of sports gives motivation to opportunities in technology about sports. Appreciation for computer science soars when digital activities relate to sports passions and interests.
Skills used in striving for sports achievement support technology learning achievement. Examples are goal setting, measurement details, positive coaching, mentoring.
Aerobic activities support cognitive performance. Physical activities support tech learning.
Mindfulness used for peak athletic performance applies equally to peak academic and/or tech performance.
Sports teamwork and camaraderie supports technology learning.
Our playlists educate. More knowledge reduces frustrations and builds motivation. Motivated, smart participants are better equipped goal setters. Success breeds individual and team growth. More teams leads to better leagues (pleasing PPS, Pgh Ultimate, SKWIM, CWPA) with more customers (pleasing TeamUnify, eLifeguard, AD Starr, Pro Bike + Run, Milestone Sports, Pair.com) and, increased services (pleasing LiveCode). Open-source operations thrive with greater numbers of users. Additional sponsors willingly promoting this cause/movement fuels additional sharing. Solutions evolve. Future generations benefit when open-source and LiveCode expands in sports to penetrate the mind share and market share in school districts.
Similar amounts of energy and hard work that gets devoted to playing sports, improving fitness, sharpening techniques and challenging opponents can be applied to academic pursuits and learning to master technology. Tackling complicated computer science projects can occur with the same intensity as displayed in sports.
Athletes already connecting with scholastic sports hosted by their schools (7.8M in US) can opt into leadership roles with our meaningful playlists.
Secondary outcomes of sportsmanship and teamwork are reinforced at deliberate team talks at our Swim & Water Polo activities. In 2015, participants huddled, discussed and bestowed Teamwork and Sportsmanship digital badges to deserving people. Playing well with others is a valued theme in discussions. LRNG’s 2016 badges do not align well with spur-of-moment recognition. A different digital honor and positive acknowledgement is desired. Patches from USA Swimming’s DeckPass app (35M delivered) is a suitable alternative, especially if bridged among TeamUnify and wikipage user profiles with links to LRNG.
Open source software’s sharing philosophy teaches many lessons regarding how to play with others and sustainability of projects.
Convergence of Raspberry Pi 3 and LiveCode presents a disruptive innovation worthy of investments.
Diverse activities fuel sports’ popularity. Diversity of Play.CLOH.org’s network of 35 partners and XP/Wildcard_Play_Dates insures variety and scale.
Repeating the process of doing Tech Captain badges matches how athletes generally earn multiple varsity letters in the same sport. Some students do different sports in fall, winter and spring seasons. Different sports illuminate fresh challenges for tech animation, concept maps, etc.
Provide a description of the local and/or global audiences that your existing connected learning programming and/or content currently serves. Explain clearly how a playlist will broaden that reach. Indicate what new audiences will be engaged, and, if applicable, what opportunities will be unlocked for youth learners.
300 words max.
Leagues, coaches, students, customers, members, developers and patrons (200K+) are served currently with Play.CLOH.org’s network (35 orgs). Pittsburgh Public Schools has 40,000 (students, staff). TeamUnify.com has 40,000 users with records (4,000 teams x 100 per team). PA Athletic Directors Association is training 40,000 coaches in two years. LiveCode gets 40,000 downloads per month. Everyone seeks to grow market share and mind share.
Students, 13-to-24, who want to grow as leaders and become better people through the application of best practices of both athletics and technology can engage. World-wide groups can engage in our learning activities that combine sports and technology.
Locally, 100 recruits coalesce into a regional Varsity Club. Expansion comes with Athletic Directors Association(s) and coaching-education mandates being implemented in 30 other states. The playlist provides teachers/coaches effective tools and knowledge for enhancing sportsmanship, teamwork and goal-setting. More meaningful and safer learning experiences unfold.
This audience is challenged to grow as leaders and individuals along a pathway in tech and play to become responsible players, junior instructors, captain leaders, certified lifeguards, and accredited coaches – all unlocked opportunities.
Through other initiatives, Tech Captains position themselves to unlock jobs. Mastering technology unlocks interviews, mentoring relationships, tours and services from high-tech businesses.
Tech Captains unlock over-night camps/clinics where additional badges with accreditation are taught. Student reach extends collegiate aspirations with wider academic plans and NCAA recruiting.
Perks come from completing XPs: Races, internships, trips.
New audiences are predicted in every direction. Most exciting: Putting LiveCode in US schools, open-source into sports, SKWIM games into community aquatics, concept mapping into sports justice issues, and deliberate goal setting skills with accountability into the hearts and minds of 9th and 10th grade youngsters.
Discuss playlist learning outcomes. Define the knowledge, skills, or attributes that are to be gained through completion of proposed playlist(s). Address how learning will be validated and assessed, including how digital badges will be used.
300 words max.
* 1. Goal Setting.
* 2. Technology Mastering.
* 3. Foundation building to a career pathways of coaching.
Coaches influence students with hopes that players will want to coach their children in the future. Let’s begin to establish skills, knowledge and dispositions along a career pathway that may lead to successful coaching.
Tech Captains unlock courses at overnight camps taught by instructor-trainers. Certifications within badges (Rookie Coach, Sports First Aid, Jedi-like Lifeguards) are mandatory and thousands of jobs exist for young people. Validated by numbers certified.
Students gain top summer jobs because of badges. Positive employees, camp leaders, lifeguards, swim instructors, mentors, coaches, college club players, and NCAA recruited athletes are in high demand.
Students gain new layers of support as they engage in their schools’ sports squads as a result of these connected learning pathways. Records of attendance, a function of TeamUnify.com’s OnDeck app, validate devotion and the need to show up. Many goals hinge upon being present. Attend every meet. Never miss a practice.
We count improvements. The number of competitions, badge earners, and user profiles on various sites are scored. Many of XPs have online tests.
Students able to make open-source-software contributors can control their piece in the world.
The number, size and collaboration of concept maps is scored.
Students progress in technology within levels – competent, literate, fluent, brilliant (2018) genius (2019). LiveCode’s easy nature helps speed the process.
Records are created as URLs with uploaded photos within wiki pages. Wiki edit count automatically with every username.
Milestone Pod’s leader board shows running distances, statistics.
Students learn that great support comes within. Deal with devices, analytics, motivation, guidance, distant perspectives, and planning.
Sportsmanship and teamwork are secondary outcomes with fitness, school spirit improvements, and service to others.
* Provide a detailed description of all proposed playlist content and experiences. Include an indication of whether content and experiences are existing or to be developed with grant funds. Please note that limited funds will be awarded for new content creation. New content will only be funded in those instances where it is proposed in conjunction with a pre-existing connected learning program and is intended to augment existing learning resources or experiences. * 300 words max. Students get a badge system for best-in-class participation sports, technology and human development. Play.CLOH.org proposes 9 badges and 96 XPs. Educational assets exist and are 90% complete.
Sports First Aid,
Digital Sports Communicators, and
Not Just A Game,
Race, Power & American Sports,
Pull Your Own Weight Lifestyle,
West Penn PYOW Lift-off,
SKWIM/Level 1, 2, 3, 4,
High Ropes Course,
Corporate Deck Hockey,
HH Deck Hockey Confab,
Speed Golf Tournament,
XP/* Play_Dates are branded for network’s entities.
XP/Varsity Competitions, (support scholastic sports teams)
Example of two others:
XP/Underwater Hockey Play_Dates
Cmaps Concept Maps,
Open Source Sports,
Q3:More (9) Edit
Apps for Andoid,
Apps for iOS,
LiveCode Big Data,
LiveCode Video Games,
Coaching Boys Into Men Huddle,
Coaching Boys Into Men Training
First Tee Nine Core Values/1-to-9,
Goals Levels 1-to-6,
JCC Special Olympics,
Routines/Level 2, Scorers,
Service Leadership in School Yard Baseball,
Sport In Society,
Mindfulness/Savoring & more.
Provide a preliminary implementation and communication strategy, including a plan for engaging organizational stakeholders and audiences who will use the proposed playlist(s).
300 words max.
Schools, districts and coaches announce to potential Tech Captains.
Student craft playlists with our four-quarter playlist-wizard that streamlines and simplifies logic within our efforts. Students are presented XPs and optionally: skip, reading more, flag for later and choose to begin. The LiveCode, open-source wizard is shared at XP/HQ_Orientation. It prompts student choices and minds sequences.
Tech Captains earn 20 XPs among 96. The depth and range of XPs has years of quality challenges. Students are encouraged to begin again every scholastic season, 3x per year.
Tech Captains unlock eligibility for attending overnight camps, certification opportunities and badges Rookie Coach; Sports First Aid; and Jedi-like Lifeguards.
Internal communication among students and leaders with our open-source community trumpets tech-rich, wiki-driven, github-enriched communication. Alerts arrive with TeamUnify’s powerful tools and multiple email lists. Personal interactions and teleconferences within XPs, especially XP/Sport In Society, address house-keeping matters.
Contacting people in sports is easier than most other interests. External outreach occurs at competitions, coaches clinics, sports-page coverage, media interviews, podcasts, and to schools, teams and leagues.
Play.CLOH.org’s 35 partners do extensive outreach. Our success within LRNG get promoted and amplified to the national offices (YMCA, JCC, Boys & Girls Clubs, Faith-based Organizations).
* Budgeted and in-kind PR occurs in catalogs and clinics. (A.D.Starr, Human Kinetics, TeamUnify and eLifeguard.com. Pittsburgh hosts 2017’s National Drowning Prevention Alliance convention.)
* PA High School Athletic Directors, collaborator, reaches scholastic athletes.
* TeamUnify.com has one of the largest web sites in youth sports.
* Media partners include Urban Media Today (local), Dave Zirin (national).
* Pair.com, IHMC.us, LiveCode.org, have extensive presence and communication capacity in global tech sectors.
* Water Polo Association, SKWIM connect to aquatics. AutoCoach.au.com has customers around the world.
Play.CLOH.org Budget Spreadsheetdml6-budget
Accepted File Types: xls, xlsx, csv
Provide a 300 word budget narrative explaining each budget item proposed.
300 words max.
Wiki page of the proposal, (edits happened): http://aforathlete.wikia.com/wiki/DML_Competition/Application#Overview
One of the avenues for obtaining funding with the DML Competition is to “augment existing connected learning programming with new connected learning resources and/or experiences that must be conceived of and sequenced as playlists that span and scale across organizations or institutions.”
The Play.CLOH.org’s proposal includes a bridge from an existing program that has been operational for the past five years. USA Swimming of Colorado Springs started its Deck Pass program in 2011. Developed and maintained in-house, Deck Pass has awarded 35 million patches since it opened.
The USA Swimming patches are similar to XPs and Digital Badges in that they are bestowed to individuals based upon merit and achievements. The graphic patches form collections for individuals who have set-up free accounts with usernames and passwords.
In 2016, of USA Swimming’s 400,000 athletes, about 300,000 have Deck Pass accounts. Non-members can play along too.
Individuals can issue friend requests for messaging and revealing their collections to others to witness. A majority of the patches are granted on Mondays following the weekend swim meets and come automatically based upon a rules-based system that interacts with the national swims database.
Some patches have come based upon holidays, geography, meet standards and coaches creations. USA Swimming Coaches (30,000) can design and issue custom patches to connect with the swimmers: Practice Beast, Performer of the Day, Kicking Winner, etc. Some patches are geared for swimmers in certain ages and provide appropriate insights on the Safe Sports, Anti-Doping, Nutrition, Anti-Bulling.
Rewards can be tied to patches. One cool feature of Deck Pass is its ability to integrate with a phone’s camera and provide QR Code Reader interactions. A kid could get a patch through the application by attending the USA Olympic Trials and seeing the QR Code in the meet program or on a sign at the facility.
The Deck Pass program is growing by 20% a year and is especially valued by Moms OnDeck. Its purpose was to keep kids motivated, striving, and involved in the sport of swimming. The “cartooning” of the patches are not as well received with older kids so different tools are being deployed that address the more mature kids with a detailed focus on how to swim faster. The patches for older swimmers are less abstract in offering a cool reward, but the patches are getting more technical. The trend in the patches is to show specific interests in how to better perform. Data analysis happens and the patches can unlock a video series to keep one motivated.
Play.CLOH.org can build a bridge of connected learning assets that spans between the USA Swimming Deck Pass and LRNG.
Support for Play.CLOH.org comes from USA Swimming Coach, David Scraven, Head Coach of Upper St. Clair Swim Club and High School in suburban Pittsburgh. Scraven, a former Standford swimmer, coaches one of the best teams in the region. Getting some of the swimmers at USC into the coalesce of a city-wide Varsity Club for working on technology can provide a way for city and suburban kids to reach and interact with connected learning, while playing well with others.
Other partners in the Play.CLOH.org network have swim pools and teams, including the JCC Sailfish (USA Swimming Club), Thelma Lovette YMCA, Sarah Heinz House, Pittsburgh Public Schools (14 pools, 8 varsity teams, 20+ teams in elementary and middle school grades) and Hosanna House.
The Teamwork and Sportsmanship patches or badges offer some ways for early adopters to integrate and connect various systems and populations.
TeamUnify, another within the sport of swimming that support the Play.CLOH.org proposal, can fill a tremendous role in capitalizing the opportunities for connected learning among the LRNG efforts and the patches of USA Swimming. TeamUnify has a times database too. TeamUnify’s app, OnDeck, fills other needs for parents/guardians, swim coaches and teams.
The short-term plans being discussed, should the funds from the DML Competition arrive, is to deploy the aquatic-related playlists by advancing Play.CLOH.org network internationally. Those in swimming in Canada, UK, AUS, NZ, and RSA do not have nor wish to contract with the services of USA Swimming. With the robust tools and help of TeamUnify and LRNG, the international markets can be opened.
AutoCoach of Australia is another partner in the aquatics field that has exceptional, high-tech timing equipment especially geared to swimming. AutoCoach XPs are expected in the months to come. AutoCoach has customers around the world, especially in Australia and the Pacific rim nations. AutoCoach sales efforts involve the attending of many coaching clinics and seminars around the world, including the World Clinic held in the USA.
Deploying aquatic related playlists can be successful with the USA college-club markets. Building relationships with those sizable populations would avoid duplication of efforts and needless competitive wranglings with USA Swimming.
College swimming happens with varsity teams at the NCAA levels as well as with non-varsity, club settings. The club settings present a challenge, but also the best opportunity for wide-spread adoption of playlists and pathways with Play.CLOH.org and LRNG hosted utilities. College Tri Teams would be potential advocates for playlists.
All the water polo players in the college ranks follow the lead of the Collegiate Water Polo Association and its sibling organization also hosted in the Philadelphia area, American Water Polo. American Water Polo is a long-term partner with our aquatic efforts in Pittsburgh and has provided a letter of support for Play.ClOH.org.
Spoken as a recent coach of the Carnegie Mellon University Womens Water Polo Team, I am confident that the college club water polo scene can benefit from certain XPs that have already been designed and are about to launch at LRNG. — Mark Rauterkus
Another strategy for advancing connected learning opportunities in aquatics with Play.CLOH.org is to develop content for older individuals, ages 16 to 24, and then re-position these XPs and pathways within the USA Swimming Deck Pass framework. What goes into LRNG can also be tweaked and plugged into Deck Pass. Rather than beat em, join them. Let’s provide Play.CLOH.org’s XPs to USA Swimming. The older kids who seem to out-grow the cartoon-like patches of USA Swimming’s Deck Pass might appreciate the career, technology, personal development and cross-training within Play.CLOH.org. The user-base at USA Swimming could migrate to LRNG with the help of the playlists and pathways of Play.CLOH.org. Furthermore, older swimmers with tech skills can begin to craft their own patches for each other and the younger swimmers on their teams.
Aquatics, deep water swimming, pre-lifeguard tests, water safety, lifeguard training, SKWIM, water polo, open-water swimming, one-mile swims, sports first aid, swim instructor volunteering, wellness exercises and the Olympic sports are central to the CLOH.org network and experiences. Many of the competitive swimmers in the age group ranks might appreciate on-going structure and badges after ending their competitive swim team seasons. This makes a sequence to playlists at Play.CLOH.org from an existing connected learning program. The span goes from USA Swimming (National Governing Body) to TeamUnify (swim business that manages big data for teams in the cloud) to LRNG with playlists, pathways, XPs and badges from Play.CLOH.org.
Sorry. This takes more than 300 words to describe the audience. Thanks for reading.
Getting a DMLCompetition.net grant for $125K to Play.CLOH.org makes sense because the assembled team is huge (35 partners), prolific in past and present (hundreds of publications and tutorials exist), builds success from fertile, grass-roots participants in Pittsburgh to state-wide and national scope organizations (YMCA, JCC, Boys & Girls Clubs, First Tee, USA Swimming, Water Polo, SKWIM USA, PA Athletic Directors), and engages participants within and around the most popular activities – scholastic sports. Play.CLOH.org unlocks meaningful opportunities for youth employment that are reinforced by a state mandates. Instructor, umpire and lifeguarding opportunities address world-wide shortages.
Play.CLOH.org’s stellar connections and combinations inter-twine with both sports and technology, enriching each other. Athletes are motivated to learn computer science, geeks to physical activity. Desires for lifelong learning delivers lifelong fitness, less obesity, goal-setting and volition.
Our killer-app quality assets are built on free-and-open-source software, with optional, value-packed ($35 + $10 for its case), Raspberry Pi 3 Linux computers the size of a deck of cards. LiveCode 8 is ready for prime time. Teachers and existing tutorials are ready to help students to master animation, playbooks, cross-platform software coding, app creation, big data and chat bots.
Social implications are life-changing, life-transforming and of life-and-death. Last month 500 young men died by drowning from one region of eastern Senegal. Dave Zirin’s films (Not Just A Game; Race Power & American Sports), articles and podcasts guide discussions and compel use of teleconference skills.
Athletes, especially in urban schools, are under-served with enrichment options. Play.CLOH.org connects passions and popularity of sports to job paths and digital competent, literate, fluent, brilliant and genius levels.
Play.CLOH.org content can be wrapped with the LRNG elements and soar higher than the others.
Friday, April 29, 2016
RE: Decision on your Remake Learning Badge-enabled Playlists & Pathways proposal
Dear Mark Rauterkus:
Thank you for your proposal to The Sprout Fund for the Remake Learning Badge-enabled Playlists & Pathways RFP.
Sprout received 32 applications for this opportunity and competition for funding was very strong. After careful consideration, The Sprout Fund has reached consensus on the 2016-17 Badge-enabled Playlists & Pathways grant recipients.
Although we regret that we are unable to give favorable consideration to your proposal, please join us in congratulating the 6 teams selected for support:
Architecture for Civic Engagement from Carnegie Mellon University School of Architecture with Architecture-Construction-Engineering (ACE), Assemble, Carnegie Museum of Art & Heinz Architectural Center, Fallingwater, and Pittsburgh History & Landmarks Foundation. Playlists and badges will lead learners towards careers in architecture and foster a sense of civic responsibility.
CLP Pathways from the Carnegie Library of Pittsburgh with Labs@CLP branches including Allegheny, East Liberty, and Brookline. Playlists and badges will formalize and expand connected learning opportunities including audio recording, video game design, digital camera skills, zinemaking, and sewing at new and existing Labs branches.
College Readiness from the Homewood Children’s Village with Homewood-Brushton YMCA, Higher Achievement, Operation Better Block, Junior Achievement, and Geneva College. Playlists and badges will reinforce the path to post-secondary success by laying out a clear route through high school and towards college or other post-secondary placements.
Introduction to Solidworks and Design from CMU Robotics Institute Girls of Steel with Sarah Heinz House, City Charter High School, and University of Pittsburgh Swanson School of Engineering. Playlists and badges will enable learners to design and fabricate robotics parts for competitions and collaborations.
Young Conservationist Connected Learning from Student Conservation Association with Pittsburgh Parks Conservancy, GTECH Strategies, and Venture Outdoors.Playlists and badges will provide knowledge, support, and connected activities to enhance and recognize students’ next-level commitments to conservation.
Youth Leading Change from Duquesne University with Gwen’s Girls, The Restorative Justice Group, Sisters of eSTEAM, Power(ed) by Grace, and Amil Cook Media Services. Playlists and badges will support youth in producing stories of their experiences through media research, digital storytelling, audio production, photography, podcasting, activism, and self-esteem building.
These decisions were achieved through a diligent process of information-sharing and community-building support activities, meeting with applicants, reviewing drafts, staff research, and comparative analysis of complete proposals in a competitive process. In turn, we hope the process of preparing your proposal will be of continual value to you and your collaborating organizations should you choose to pursue digital badging of playlists and pathways in the future.
If you would like more information about how to stay involved with LRNG and connect your programs to this new learning platform, please email LRNG@sproutfund.org. Content for the LRNG site is encouraged to be submitted by June 3 for learning experiences, playlists, and badges throughout this summer and the 2016-17 school year.
We appreciate your continued interest in The Sprout Fund’s programs and wish you the best of luck in all of your endeavors.
Ref: Round 140, Application #2812
A grant application is due in a week and some changes to the proposal that was sent to The Sprout Fund are expected. These are not a serious change of direction, but they are enhancements and further expansion for the sake of scale and impact.
A letter of support from Milestone Pod has been requested and promised. The Milestone Pod, made by Milestone Sports, is an electronic pedometer used in 2015 with our students at Swim & Water Polo. It presents a fun bridge between technology and running. Running is a solo sport. But, with the Milestone Pod, the running is more connected to others. Plus, the data from the pod and the handling of the Bluetooth technology and its accelerometer is tech-rich.
The HQ Orientation slated for Quarter One is getting a boost with a letter of support from Kevin DeForrest, author of the book, The Treasure Within. The book was published years ago by the Sports Support Syndicate and is to be made into an ebook and an app (perhaps a HTML5 presentation). The Treasure Within XP can be a fine experience for athletes teach about being present.
The Tech Captains Digital Badge was the only outcome for the proposal delivered to The Sprout Fund. Additional digital badges can be proposed in the next documentation. For example, those that earn the Tech Captains in fall, winter and spring within the same school year get a different designation, the Literate Olympians Digital Badges. Also expected are outdoor recreation digital badges, aquatic athlete digital badges and technology level digital badges. The Varsity Athletes Digital Badges can be earned by those who log 100 or more practice and competitions with five or more teammates in a season.
Community voice experiences with the open mic are getting expanded to include participation at other events such as Lawrenceville’s Art All Night, PodCamp Pittsburgh, EDU Camp, Word Camp slated for September 2016, Steel City Codefest, Venture Fest in May at Point State Park and The Moth. Day of coding and other special events are able to be put into that experience as desired by participants and program leaders.
Additional clarification as to what is not in the mix needs to be detailed somewhere. Motor sports, skiing, solo rock climbing are hard to embrace with the theme of playing well with others. All the XPs at Play.CLOH.org are to include at least two, and hopefully three, of the main traits: Play, Technology and Development.
Some type of experience for chess, especially community chess and tournament chess, is welcomed.
More discussion and details need to occur with the unlocking of additional opportunities as some experiences are completed and others then become presented.
We hope that Pair Networks, see Pair.com, is going to be pulled into our network. Pair.com can be a big helper as a technology partner. I’d love to have the Pair Networks help with eCommerce and long-term sustainability. Getting virtual server space for limited months or reduced rates can be an unlocked opportunity for those that get to the brilliant and genius stages. Pair Networks also has some tutorials that can be embraced and re-positioned as XPs.
Human Kinetics, the worlds largest publisher of titles about physical activity, is considering a proposal.
Instructor trainers need additional mentions. There are plenty of instructor trainers in the network, but they can be better highlighted in the proposal.