Afor@

Summary: Letters of Support for Play.CLOH.org

Update: Scroll down to see the changes inserted at the bottom of this post. Additional letters of support arrived in May 2016 to boost efforts for the international grant, the DML Competition.

Links to 26 letters of support sent to The Sprout Fund for the Pathways and Playlist Grant in April, 2016.

Update: By May, 2016, with the national version of the grant, support grew to 35. 

Team, as of April 2016

Team for PLAY.CLOH.org

 

Playlist for Play.CLOH.org and Tech Captains badges


Play.cloh in quarters

 

Local Grant proposal in PDF format

National Grant – DML Competition proposal – submitted on May 13, 2016

Updates of support from May 2016

Warm Up Arm Swing Routine

See the 47 exercises in the warm-up routine. This is the first post that blends the  wiki and the blog. Photos and videos for all exercises are expected in the days and weeks to come.

Routine

1) Gentle Neck Rolls (exercise)

Start with the chin on the chest. Slowly, easily, calm-like, move the head around the shoulders.
Do some to the one direction and then reverse. Okay to look far to the right, then far to the left.
Okay to look far up, and then far down. Heads need to be attached to the bodies. When the neck is hurt or injured, comfort is absent. The mind leads, the body follows.

2) Reverse Gentle Neck Rolls

Could do variation with 1 roll to right and then 1 roll to left. Body is complicated in holding one’s head in place. We need our heads to be in the game. Water polo players have head on a swivel!

3) Trunk twists (exercise)

Put both arms on one side of body. Kick opposite leg to the arm side while swinging the arms in front to the side of the kicking leg while standing on the other leg. Kick higher. Twist farther. Kick and hold for 3 seconds. Kick and re-kick higher. Point toes on kick. Flex foot on kick.
The spine and back are precious, often a place for injury, especially if conditioning isn’t done. Have a backbone!

4)Reverse Trunk Twists

Other direction with other leg and motion.

5) Leg swing forward and back (exercise)Edit

Stand on one leg. Swing the other forward and then backwards in toe to heel directions.

6) Other leg swings forward and back

7) Leg swings lateral with abductor and adductor motions (exercise)

8) Switch legs and swing laterally.

9) Foot Spins (exercise)

While seated hold two hands on one foot with one hand on toes and other hand on the heel. Spin to loosen foot, ankle and other soft tissue for increase flexibility and warm-up. Often done while sitting. Could be done while standing. Kicking speed is about flexible flippers. The tail fin of a fish or shark moves the water for propulsion.

10) Foot Spins with same foot in the other direction.

Spin the toes in the other direction. Change to or from counter-clockwise to the other direction.
Could micro-manage what foot to grasp and what direction to spin.

11) Foot Spins on other foot

12) Foot Spins on other foot other direction

13) Kneeling position (exercise)

Place tops of feet and toe nails onto ground with knees bent and body weight on the feet. Works on toe point and quad flexibility. Can have a soft surface or towel, with or without shoes. Can ask swimmers to lay back with head then shoulders to the ground with legs bent fully at the knees.
Legs! Feet! Whatever is tight gets attention with this position. Do it at night and in the morning in a soft bed or with a pillow and improve your comfort in a week’s time.

14) Right Arm forward Arm Swing (exercise)

Full range of motion with shoulder swinging so it touches the ear. Hand goes past hip at bottom of circle. Do some slow, some medium and some fast. With or without milk jugs as weights.
ROM = Range Of Motion. Shoulders and backs are points of power when attached to the base of the body and core.

15) Left Arm Forward Arm Swing

16) Right Arm Backwards Arm Swing (exercise)

17) Left Arm Backwards

18) Right arm swing in a Sideways Figure 8 Motion (exercise)

The sideways 8 is also a math symbol for infinity.

19) Right Arm Figure 8 in the Reverse Direction

20) Left Arm Figure 8

21) Left Arm Figure 8 Reverse

22) Up the Sides with both arms (exercise)

Begin with hand down with hands near pockets. Swing arms up the sides and touch overhead with the back of the hands together. Shrug the shoulders and pinch the ears with every movement.

23) Up the Front Arm Swings (exercise)

Hold one thumb in the other hand and keep the arms straight. Lift the arms from the shoulder and back. At the bottom, let go of the thumb and allow the arm to swing past the hips to the back before stopping.

24) Horizontal Arm Swings (exercise)

Start in a T position with hands outstretched. Bring the hands together, always keeping them as high as the shoulders. Hug yourself. Swing them apart and try to clap and touch the hands together at shoulder height.

25) Opposites Arm Swings (exercise)

One arm swings forward while the other swings backwards, in the opposite direction.

26) Opposite-Opposites Arm Swings (exercise)

The one arm that was moving forward goes in reverse and the opposite arm goes the opposite direction too.

27) Wrist, door-knob open (exercise)

The rotator cuff gets attention with arm forward and slightly down. Twist.

28) Wrist door-knob closeEdit

Close the door knob.

29) Wrist range of motion (exercise)

Handshake up motion. Quickly lift the hand. Shake.
Handshake down.
With wrist range of motion, spin or twist wrist, both directions. Stretch fingers to back of forearms of both tops and bottoms. Do one hand. Or, do both hands together.
Palm up motion with hands. Sculling and pulling on the water takes strong forearm coordination to get the hands pitched in the proper positions throughout the underwater pulling stroke.
Palm down shake. Passing the ball and even a disk ends with the finger tips and wrist flick.

30) Other wrist range of motion

Hands control our pencils, keyboards, water polo balls and even give a grip on the water — one of the hardest elements to grab and control.

31) Sit ups (exercise)

Do sit ups all different ways. Bent leg, straight leg, crunches, legs apart, twisting at top. twisting at bottom, pike, and elevated flutter kicks, and rower style are a few.

32) Yoga Cobra (Exercise)

Lay on floor with face down. Interlock fingers under the chin. Keep hips down but lift upper body and shoulders so the elbows get straight and hands are stationary. Look to the sky. Look to the sides. Stretch the abs and move the back with smooth and slower motions.

33) Rattle Snakes (exercise)

Prone, with head and upper body down along the floor, lift your thighs and feet up. Do both legs. Then single leg lifts.

34) Hamstring Stretch with Legs in Figure 4 (exercise)

Sit with one leg straight. The other leg bends at the knee and the foot of the bent leg crosses onto or else over the straight leg. Bend your head lower to the straight knee. Hold the stretch for time, even up to 2 minutes.

35) Other Side, 4 for Legs

Switch legs so the other leg gets straight and move to stetch that hamstring.

36) Yoga Butterfly Stretch (exercise)

In a sitting position, bend both knees and put the soles of the feet against each other. Pull your feet close to your bottom. Gently stretch by pressing the bent knees closer to the floor. Easy on the groin muscles.

37) Knee to ear (exercise)Edit

Sitting, bring a bent knee to touch the ear.
Hold knee to ear. Then twist and touch the knee to the other ear.
Could be done standing if advanced for balance.

38) Other knee to each ear

Do the same with the other leg to one ear, then the other ear. Inserts a twist to the back and neck.

39) Butterfly arm motion (exercise)

Standing, swing arms in the butterfly stroke. Be powerful like Michael Phelps or Ryan Lochte.

40) Backstroke arm motion (exercise)

Standing, move arms in a backstroke form like Missy Franklin. The recover with fast handspped so quickly that the fingers are a blur. Then do some double-arm backstroke to cool down. Make a bent elbow pull.

41) Breastroke arm motion (exercise)

Standing, do the motions for a breastroke underwater pull out that follows a dive: Dive, glide, pull, glide, kick-arm-head, come to the top, start to swim. Then do 15 strokes of breastroke making a small pulling pattern and breath with every pull. Glide with hands forward in a “V.”

42) Freestyle arm motion (exercise)

Standing, make the arms swim like freestyle as fast as Cullen Jones. Take 10 strokes without a breath and the head looking forward and still. Then breath on one side. Other side. Then both sides, ever 5th arm recover. Then 3rd. Finish the race with out a breath, touching the wall on your side and then give a fist pump and sign of emotion.

43) Toe raises (exercise)

Stand on one leg and lift the toes of that standing leg off of the ground to balance on the heel.

44) Other leg toe raises

45) Heel raises (exercise)

Stand on one leg and lift the heel of that standing leg off of the floor. Balance on the toes.

46) Heel raises with other leg

47) Squat stoop (exercise)

Feet flat on the floor, bend down into a deep squat like the Pirates starting catcher, #55, Russell Martin. Stay there for extended time. Put knees apart then together. Keep feet flat.
Logo of Summer Dreamers Academy, logo, bottom right corner

Journal Input Form for Summer Dreamers

Students and staff with Swim & Water Polo Camp get to offer input and reflective writing with a web form. One beauty of the form is its accessibility. Make use of thedreamer_past_LM form while in school on the camp’s Android tablets and while at home. Use a smart phone or home computer and submit your work.

All are encouraged to take the necessary time to make plenty of good submissions and attempts.

Go to the Input Form

Play-logo

Seeking test content: Got quiz?

We are seeking helpers and partners who have written tests, exams, quizzes and other clever-input, review, guessing-games that are freely able to be shared — especially in the subject area of sports, fitness, health, wellness, active-lifestyle and games. Youth technology and young career content welcomed too.

No promises, but we’d love to host your test or quiz on these pages and then share the process and results with you too.

Call Coach Mark Rauterkus, 412-298-3432.

Email is Mark -at- Bloomfield-Garfield dot org.

Thanks.

Teacher Badge

LiveCode students did well in big exams in Norway

Tore Nilsen, a teacher in Norway, reported news of student performances in coding to the LiveCode.com list.

The results from national and local exams in the subject Information Technology in Norwegian Upper Secondary schools are now in. I am happy to say that my students scored well in their exams, with an average of 4.4 out of 6 for all students who had to either sit through the national written exam or the local oral/practical exam assessed by external teacher.

60% of the students scored 5 or better, which puts them at the top of the scale. Compared to last years national results, the overall average would put our school at a fine top 6 spot nationally. With a top 5 spot for the national written exam and a top 6 spot for the oral/practical exam.

These results are unprecedented at our school, and in my opinion, very much a result of our choice to use LiveCode as our programming environment. Due to the nature of LiveCode we have been able to focus on the principles behind good coding, and use both time and resources to become better at problem solving rather than to learn the intricacies of a specialised programming language. As far as I know, we are the only school in Norway to use LiveCode as the preferred tool in this subject.

On behalf of my students, I am very happy with the results, and I very much look forward to teach programming with LiveCode to yet another group of students next year.

Tore also posted, “Luckily we enjoy a fair degree of freedom, as long as we can reach the competence aims in the national curriculum.”

Meanwhile, Kevin Miller, CEO of LiveCode, posted from his iPhone, edited slightly:

This is great news Tore. We have seen similarly good results here in Scotland… LiveCode has become something of a standard in Scotland. It is in the main textbook and exams.

final-banner-7.5by2.7inch 1

Housekeeping with Digital Badge Creation with LRNG.org

The artwork for the banners with the various XP has shown some weirdness, and I did a bit of question asking and now some tinkering.

The banner box, if set to 7.5 inches across and 2.7 inches tall will fit as designed.

The transparent background to the banners is grey, not white.

final-banner-7.5by2.7inch 1

Screen shot of the creation process.

Fullscreen capture 632016 122141 PM.bmp

I do not recommend making a hard border, as above. But, it is nice to have a clue as to where to put the art so it displays well.

Now, back to the grindstone!

20160430_124241

NEW ROBINSON LOCATION IS GETTING READY TO LAUNCH for Pro Bikes + Run

Update: The reopening in Robinson is tomorrow! See the posting at this blog.

Originally published on May 25, 2016:

The construction team is hard at work getting the new 9,000 square-foot flagship store in Robinson Township ready to open. New lighting, floors, display walls and a brand new sales space will be like nothing the Pittsburgh running market has ever seen. Add in more than 5,000 square feet of bikes, and this will be one incredible location for all your families fitness needs. Stay tuned for more updates. Expect that the present shops will be closed for a short time in late May or early June to facilitate the move. In the meantime, their Facebook and Instagram pages show videos and pictures of the pending updates.

Track Tuesdays events are now held at West Allegheny High School.

Lifeguards_well_rounded-button 1

Lifeguard gear and name of badge

Nice prices from our friends at eLifeguard.

Making the decision to use Jedi-Like Lifeguards, or else, Well-Rounded Lifeguards as the name for the digital badges at Play.CLOH.org.

Hearing that Disney is protective of the Jedi name. Hence, this image below is going to be retired. Perhaps the Jedi-Like Lifeguards name can be used in the future after a dozen lifeguards from Pittsburgh go to work at Disney Water Parks.

Jedi-Like-Lifeguards_badge

Proposed digital badges for technology that utilize LiveCode

Tech_Competent_badge1
Tech_Literate_badge1
Tech_Fluent_badge1
TechBrilliant_badge1
Tech_Genius_badge1

It might take a year to do the associated tasks with each of these proposed digital badges. They progress, of course, from easy to more difficult.

The focus goes beyond the technology and the computer programming. This aim is to also blend in sports and personal development.

Each stage has other skills beyond LiveCode in the mix as well. Editing wiki pages, using teleconference tools and making changes to networked concept maps are part of the process.

DSCN0816

Shifting Sands N@

This article reflects upon the LRNG.org’s Partner Handbook, a guide for creating XPs, playlists and badges.

The CEO of Collective Shift, Connie Yowell, the company formed to launch LRNG.org, wants to transform learning into a lifestyle.

LRNG_Lifestyle1

 

Being active, fit, and an athlete is a lifestyle. Many of the “lifestyle sports” are included within the Play.CLOH.org grant proposals of 2016. Swimming, water polo, golf, kayaking, running and ultimate are certainly lifestyle sports. These activities have a lot going on, plenty of “mojo,” much to emulate.

As we work together to make learning a lifestyle, let’s work within the lifestyle sports and insure that learning is included there, in obvious ways, so that plenty of others can join, follow-along, and embrace this lifestyle of learning. To create lifelong learning, use recreation.

Giving young people better tools in their preparation for life gets top billing at Play.CLOH.org. A robust suite of additional enrichment activities and experiences for better preparing youngsters is needed and welcomed.

Sadly, many of the opportunities provided for inter-city kids are frail. Often, the institutional hurdles are high and frequent. Our swim team can’t have practices on Saturdays and Sundays. Go figure. The older kids can’t be fooled. Perpetual defeat is a buzz kill.

Let’s support the drive and desire for being dedicated, determined and disciplined. Athletes have those passions, especially when they’re improving, having fun and a sense of fairness comes within their competitive landscapes. Our kids should feel the support – then, they rise to meet challenges. Here, we can compete with anyone, anywhere. Kids, you can receive the help to become the best you can be, and that means that some are sure to become the best in the world. For everyone on the team in the community, that makes life exciting. That’s the fun lifestyle that trains minds and bodies.

High school kids who come to understand and trust the vision of Creating Literate Olympians Here can make it so. The mind leads and the body follows. They go together. The mind never leaves the body. The learning never stops. Play.CLOH.org aims to better align-and-unify mind-and-body. Play.CLOH.org prevents the divorce between the two.

Learning, teaching and playing is for the young and not-so-young. The target market for LRNG.org is 13 to 24. Why stop at 24? The system of digital badges at Play.CLOH.org champions lifelong learning for those who want to live a long life. Play unifies the young and not-so-young and prevents the divorce among the age groups. It is important to engage the kids, and everyone else.

Coach and camper
Coach and camper.

Plenty of opportunities are within these plans that speak directly to the circle of life. In Pittsburgh, our co-ed masters’ water polo team generally beats the region’s best high school boys’ team. It was an epic moral victory, and lots of fun, when the North Allegheny high school boys squad tied the Pittsburgh Masters squad at a game in the 2016 CMU tournament.

Play.CLOH.org efforts make spaces and interesting challenges so that the seasoned 50-year-olds get to buck up with the youngsters in their prime in underwater hockey, speed golf, aquatic SKWIM, ultimate, pull-ups, goal-setting, sport-first-aid, computer animation and app development. Learning lifetime-and-lifestyle lessons goes beyond age 24. Health and wellness is not a guarantee for many in communities where violence, drug use and poverty are pervasive.

Some XPs, playlists, pathways and badges within Play.CLOH.org are tagged #Lifelong_LRNG_Lifestyle when suited for inter-generational settings.

Home quote
Home quote from their handbook.

The Introduction’s “home base” can’t be confused with “home plate” nor “base camp.”

Baseball has a different concept of being “home.” In baseball, one must summon sizable amounts of courage to step-up-to-the-plate at home. Getting to home as a base runner signals a long-trip around the diamond’s three other bases. Regardless of the illustration and baseball’s vocabulary, Play.CLOH.org makes loud calls for great teams of people to step out of their comfort zones, to be present elsewhere, to be prepared by thinking ahead and to reflect, log and digitize their insights along their ways.

Both LRNG and Play.CLOH.org aim to connect communities around shared goals. The design pillars of LRNG match well among the goals and quarters of Play.CLOH.org. The over-arching goal is playing well with others. LRNG and Play.CLOH.org play well together.

LRNG’s four design pillars: Craft Experiences, Gather Communities, Build the World, and Unlock Opportunities

Play.CLOH.org features four design pillars too within its playlist for the Tech Captains badge. Plenty of overlap and common ground exists. The Play.CLOH.org “pillars” are called “quarters.” Quarter One is Present. Quarter Two is Play. Quarter Three is Technology. Quarter Four is Development. Plenty of common ground exists.

The alignment of the LRNG.org pillars and Play.CLOH.org quarters are slightly different, but the sequence of the pillars as well as quarters are not paramount.

Pillars And Quarters
Similarities of LRNG & Play.CLOH LRNG Pillars Play.CLOH.org Quarters
# 4 Pillars 4 Quarters
1 Craft Experiences Play Well with Others
Learners choose. Focus on passions of: sports, recreation, aquatics, outdoors, fitness.
2 Gather Communities Being Present
Provide opportunities to learn through relationships, introductions, orientation. Calls to meaningful interactions with diverse community of mentors and experts. Not Just a Game (film). Challenge youth to engage with code of conduct. Build their own identity and wiki page.
3 Build the World Technology
Use modern Tech for self-expression. Publish. Solve real world problems. Revise and improve code.
4 Unlock Opportunities Human Development
Experiences move to new opportunities. Connect to future career and learning paths. Imagine bigger concept maps of achievements. Goal setting. Learn volition. College recruiting. On to lifeguards, instructors and Rookie Coaches Badges

 

Play.CLOH.org efforts consider “Why” first. “How” should be informed by “Why.” In other words, the method and activities should be informed by the purpose.

The why behind the digital badges called Tech Captains becomes clear as dozens of high school students are hired to serve as coaches, instructors, lifeguards and camp leaders for Swim & Water Polo Camp. All workers are not equal.

In 2015, 40+ employees coached more than 200 students at 10 different pools. The best employees have been high school swimmers on the Obama varsity swim team. Other athletes, but not full-time swimmers, have been great workers too. Of course the varsity swimmers know the routines, expectations and drills of the head coach. Having played the games and understanding the rules matters. They know the communication style of the boss, can read emails and be responsible to their duties. The more valuable employees have been the ones with a prior relationships with the program leader, their fellow workers and the activities. The greatness days at camp come when varsity swimmers perform and lead the younger students in grades 3 to 7.

Pittsburgh has a proven demand and available facilities to train more than 2,000 youngsters in a Swim & Water Polo Camp in the summers. Throughout the winter, Pittsburgh has the available facilities to train more than 6,000 swimmers.

Sticking points for growing the programs to reach thousands of kids are a shortage of coaches for staff positions and a lacking political will by certain individuals in high positions. The awarding of educational grants would help to sway the opinions among certain administration in the school district.

Throughout the school year, about 40 kids are involved in the varsity swim teams, boys and girls at Obama. In the district of 30,000 students, Pittsburgh has about 250 swimmers among all the schools and grades.

However, a staff of more than 100 would be needed to lead campers by the thousands. The pathway to to the Tech Captains badges can help to develop the individuals who can join the staff for future camps.

Hamstring Stretch in Homewood with Water Polo Players
Hamstring Stretch in Homewood with Water Polo Players

An All-City Sports Camp has been proposed. However, other posts are already being filled in the community. Citiparks, the YMCA, Sarah Heinz House, Hosanna House, Pittsburgh Ultimate, Venture Outdoors, Big Leagues, First Tee of Pittsburgh and our Swim & Water Polo Camp hire camp instructors. The Bloomfield-Garfield Corporation and the Eastside Neighborhood Employment Center hire about 150 kids, ages 14 to 21, for the city’s summer youth employment program.

In 2017 and beyond, it would be great if the individuals who have LRNG digital badges could take a merit-based bypass of the job lottery. Not all the kids get hired with the city’s youth job program called Learn & Earn. Those with digital badges should get hired first. That way, digital badges would unlock opportunities.

Every youngster in Pittsburgh could learn to swim and be a part of the sportsmanship and teamwork experiences of an All City Sports Camp after 400 participants have been trained in the process of playing well with others in the quest for Play.CLOH.org Tech Captain digital badges. But there is more. Existing camp experiences are already offered in the community by many of the supporting agencies and institutions within the Play.CLOH.org network. Those camps hire high school students. Every camp can benefit with more enhanced staff preparations with year-round XPs.

The Tech Captains digital badges help to tighten the circle of life. Consider the growth of a youngster who is a camper at age 10 and then becomes a motivated learner at age 13 and grows into a valued junior instructor in a camp at age 15 to then hooks up in a camp-coaching role at age 17.

Running-straight_stamp-speed

For the high school students, fitting in the time for training, playing, competing, studying, resting, planning, socializing, learning, and instructing other youngsters is demanding work that can be made somewhat less burdensome with the hope of a pathway charted to meaningful badges from Play.CLOH.org.

Many of the young adults at age 19 are doing college internships.

The connected learning approach prioritizes experience over knowledge transfer, formation over facts. It centralizes the importance of community connections, real-world relevancy and digital technologies. The approach bridges connections between communities, content, and practitioners. When successful, it brings together learner’s passions, people, and paths.

Pittsburgh’s shared passions: Sports, Technology, Our Children. Pittsburgh is a sports town. Pittsburgh is also a technology town. Our kids are a passion for many too. Play.CLOH.org connects these common passions of sports, fitness and wellness to technology for our kids. With this approach, the entire community can be responsible. Schools, nonprofits, companies, gamers, governments, caregivers, mentors, and peers are all involved in Play.CLOH.org.

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DML Competition Proposal in one page

The DML Competition is a highly competitive, national grant for up to $125,000 to craft connected learning solutions. A proposal called, Play.CLOH.org, was completed and submitted on May 13, 2016. This page presents that proposal.


Links:

Wiki page of the proposal, (edits happened):  http://aforathlete.wikia.com/wiki/DML_Competition/Application#Overview

  1. Overview (scroll down)
  2. Rationale
  3. Audience
  4. Learning outcomes and validation
  5. Playlist Inventory
  6. Implementation and outreach
  7. Budget

Overview

Please provide a 250-word overview of the proposed playlist(s), including theme, learning objectives, and intended outcomes. This concise description will be publicly displayed. Applicants should add more detail about their proposed project in corresponding categories.
250 words max.


“Playing well with others” is our playlist theme. Buttressing the theme, students acquire life-skill-development opportunities in:

1) Leadership and team-building,

2) Self management (taking personal responsibility for one’s own behavior) through follow-through skills, and

3) Social/emotional skills enhancement through structured inter/intrapersonal skill identification, practice and self-monitoring activities.

To accomplish desired objectives within Play.CLOH.org’s XPs and along the self-selected pathways, participants:

set goals,

make reasonable/feasible plans to accomplish their goals,

make the goals happen, and

evaluate the results.

The quest for our featured badges, Tech Captains, is for students who want to grow as leaders and become better people through the application of best practices of both athletics and technology.

All high school students can join and engage in learning activities that combine both sports and technology — regardless of athletic abilities. Coding, app development and animation centers on their teams’ skills, routines, playbooks and goals.

Connected learning happens across playlists and within XPs. Kids make decisions, plan, compromise, ask questions and balance their lives with sports and technology. Play.CLOH.org’s orientation introduces a 4-quarter gadget that helps kids focus the holistic challenges of the playlists while combining sports, technology and development.

Individuals grow in sports and tech from enthusiastic children to mature, self-managed, responsible players, junior instructors, captain leaders, certified lifeguards, and accredited, rookie coaches. Enthusiasm is still present, but participants are equipped with carefully structured goal-setting and self-monitoring evaluation procedures. Participants learn how one works to make things happen through fun experiences.


Rationale

Provide a rationale for the importance of the proposed playlist(s) that takes into consideration the Playlists for Learning criteria, including how your playlist(s) will design engaging connected learning experiences for youth learners, build supportive learning communities, and unlock meaningful opportunities. Explain clearly how the playlist will scale and enhance existing connected learning opportunities. See the detailed criteria for additional information.
500 words max.


Love of sports gives motivation to opportunities in technology about sports. Appreciation for computer science soars when digital activities relate to sports passions and interests.

Skills used in striving for sports achievement support technology learning achievement. Examples are goal setting, measurement details, positive coaching, mentoring.

Aerobic activities support cognitive performance. Physical activities support tech learning.

Mindfulness used for peak athletic performance applies equally to peak academic and/or tech performance.

Sports teamwork and camaraderie supports technology learning.

Our playlists educate. More knowledge reduces frustrations and builds motivation. Motivated, smart participants are better equipped goal setters. Success breeds individual and team growth. More teams leads to better leagues (pleasing PPS, Pgh Ultimate, SKWIM, CWPA) with more customers (pleasing TeamUnify, eLifeguard, AD Starr, Pro Bike + Run, Milestone Sports, Pair.com) and, increased services (pleasing LiveCode). Open-source operations thrive with greater numbers of users. Additional sponsors willingly promoting this cause/movement fuels additional sharing. Solutions evolve. Future generations benefit when open-source and LiveCode expands in sports to penetrate the mind share and market share in school districts.

Similar amounts of energy and hard work that gets devoted to playing sports, improving fitness, sharpening techniques and challenging opponents can be applied to academic pursuits and learning to master technology. Tackling complicated computer science projects can occur with the same intensity as displayed in sports.

Athletes already connecting with scholastic sports hosted by their schools (7.8M in US) can opt into leadership roles with our meaningful playlists.

Secondary outcomes of sportsmanship and teamwork are reinforced at deliberate team talks at our Swim & Water Polo activities. In 2015, participants huddled, discussed and bestowed Teamwork and Sportsmanship digital badges to deserving people. Playing well with others is a valued theme in discussions. LRNG’s 2016 badges do not align well with spur-of-moment recognition. A different digital honor and positive acknowledgement is desired. Patches from USA Swimming’s DeckPass app (35M delivered) is a suitable alternative, especially if bridged among TeamUnify and wikipage user profiles with links to LRNG.

Open source software’s sharing philosophy teaches many lessons regarding how to play with others and sustainability of projects.

Convergence of Raspberry Pi 3 and LiveCode presents a disruptive innovation worthy of investments.

Diverse activities fuel sports’ popularity. Diversity of Play.CLOH.org’s network of 35 partners and XP/Wildcard_Play_Dates insures variety and scale.

Repeating the process of doing Tech Captain badges matches how athletes generally earn multiple varsity letters in the same sport. Some students do different sports in fall, winter and spring seasons. Different sports illuminate fresh challenges for tech animation, concept maps, etc.


Audience

Provide a description of the local and/or global audiences that your existing connected learning programming and/or content currently serves. Explain clearly how a playlist will broaden that reach. Indicate what new audiences will be engaged, and, if applicable, what opportunities will be unlocked for youth learners.
300 words max.


Leagues, coaches, students, customers, members, developers and patrons (200K+) are served currently with Play.CLOH.org’s network (35 orgs). Pittsburgh Public Schools has 40,000 (students, staff). TeamUnify.com has 40,000 users with records (4,000 teams x 100 per team). PA Athletic Directors Association is training 40,000 coaches in two years. LiveCode gets 40,000 downloads per month. Everyone seeks to grow market share and mind share.

Students, 13-to-24, who want to grow as leaders and become better people through the application of best practices of both athletics and technology can engage. World-wide groups can engage in our learning activities that combine sports and technology.

Locally, 100 recruits coalesce into a regional Varsity Club. Expansion comes with Athletic Directors Association(s) and coaching-education mandates being implemented in 30 other states. The playlist provides teachers/coaches effective tools and knowledge for enhancing sportsmanship, teamwork and goal-setting. More meaningful and safer learning experiences unfold.

This audience is challenged to grow as leaders and individuals along a pathway in tech and play to become responsible players, junior instructors, captain leaders, certified lifeguards, and accredited coaches – all unlocked opportunities.

Through other initiatives, Tech Captains position themselves to unlock jobs. Mastering technology unlocks interviews, mentoring relationships, tours and services from high-tech businesses.

Tech Captains unlock over-night camps/clinics where additional badges with accreditation are taught. Student reach extends collegiate aspirations with wider academic plans and NCAA recruiting.

Perks come from completing XPs: Races, internships, trips.

New audiences are predicted in every direction. Most exciting: Putting LiveCode in US schools, open-source into sports, SKWIM games into community aquatics, concept mapping into sports justice issues, and deliberate goal setting skills with accountability into the hearts and minds of 9th and 10th grade youngsters.


Learning outcomes and validation

Discuss playlist learning outcomes. Define the knowledge, skills, or attributes that are to be gained through completion of proposed playlist(s). Address how learning will be validated and assessed, including how digital badges will be used.
300 words max.

* 1. Goal Setting.
* 2. Technology Mastering.
* 3. Foundation building to a career pathways of coaching.

Coaches influence students with hopes that players will want to coach their children in the future. Let’s begin to establish skills, knowledge and dispositions along a career pathway that may lead to successful coaching.

Tech Captains unlock courses at overnight camps taught by instructor-trainers. Certifications within badges (Rookie Coach, Sports First Aid, Jedi-like Lifeguards) are mandatory and thousands of jobs exist for young people. Validated by numbers certified.

Students gain top summer jobs because of badges. Positive employees, camp leaders, lifeguards, swim instructors, mentors, coaches, college club players, and NCAA recruited athletes are in high demand.

Students gain new layers of support as they engage in their schools’ sports squads as a result of these connected learning pathways. Records of attendance, a function of TeamUnify.com’s OnDeck app, validate devotion and the need to show up. Many goals hinge upon being present. Attend every meet. Never miss a practice.

We count improvements. The number of competitions, badge earners, and user profiles on various sites are scored. Many of XPs have online tests.

Students able to make open-source-software contributors can control their piece in the world.

The number, size and collaboration of concept maps is scored.

Students progress in technology within levels – competent, literate, fluent, brilliant (2018) genius (2019). LiveCode’s easy nature helps speed the process.

Records are created as URLs with uploaded photos within wiki pages. Wiki edit count automatically with every username.

Milestone Pod’s leader board shows running distances, statistics.

Students learn that great support comes within. Deal with devices, analytics, motivation, guidance, distant perspectives, and planning.

Sportsmanship and teamwork are secondary outcomes with fitness, school spirit improvements, and service to others.


Inventory

* Provide a detailed description of all proposed playlist content and experiences. Include an indication of whether content and experiences are existing or to be developed with grant funds. Please note that limited funds will be awarded for new content creation. New content will only be funded in those instances where it is proposed in conjunction with a pre-existing connected learning program and is intended to augment existing learning resources or experiences. * 300 words max. Students get a badge system for best-in-class participation sports, technology and human development. Play.CLOH.org proposes 9 badges and 96 XPs. Educational assets exist and are 90% complete.

Leadership badges:

Tech Captains,

Literate Olympians,

Rookie Coaches,

Sports First Aid,

Jedi-like Lifeguards.

Specialist badges:

Aquatics,

Tech Competent,

Tech Literate,

Tech Fluent,

Digital Sports Communicators, and

Striving Volition.

Total: 96 XPs (XPs with local and virtual flavors count once.)

Q1:Present XPs (9)

HQ Orientation,
Treasure Within,
Sports Readers,
Feet Wet,
00,
Not Just A Game,
Race, Power & American Sports,
Keystones,
Hex

Q2:Play XPs (21)

Geocaching Aerobics,
Pull Your Own Weight Lifestyle,
West Penn PYOW Lift-off,
Water Polo,
Deep Water,
SKWIM/Level 1, 2, 3, 4,
Routines/Level_1,
High Ropes Course,
Kayak_Nadadores,
Kayak_Pittsburgh,
Booster,
Corporate Deck Hockey,
HH Deck Hockey Confab,
Speed Golf Tournament,
Mile_Swim,
25x25y@:25,
Open_Water_Swimmer,
Perfect 50

Q2:Wild Card Play_Dates (15)

XP/* Play_Dates are branded for network’s entities.
XP/Varsity Practices,
XP/Varsity Competitions, (support scholastic sports teams)

Example of two others:

XP/Citiparks Play_Dates,
XP/Underwater Hockey Play_Dates

Q3:Technology XPs (17)

Cmaps Concept Maps,
Geocaching Aerobics,
Github,
LiveCode Animation,
LiveCode Cloud_Computing,
LiveCode Explorer,
LiveCode Hello_World,
LiveCode HTML5,
LiveCode Playbooks,
LiveCode Widgets,
Mascot Hearder,
Open Source Sports,
Partner Coding,
Passwords,
PayPal,
Raspberry_Pi_3_Rookie,
Time_Out! I_Didn’t_Hear_You
Q3:More (9) Edit
Apps for Andoid,
Apps for iOS,
Chat Bots,
eCommerce,
Encription,
LiveCode Big Data,
LiveCode Video Games,
LiveCode/Server,
Pair.com/Virtual Servers

Q4:Development XPs (26)

Coaching Boys Into Men Huddle,
Coaching Boys Into Men Training
Collegiate Recruiting,
First Tee Nine Core Values/1-to-9,
Goals Levels 1-to-6,
JCC Special Olympics,
Op-Ed,
Open Mic,
Routines/Level 2, Scorers,
Service Leadership in School Yard Baseball,
Sport In Society,
Umpires

Q4:More (8)

Yoga,
Mindfulness/Savoring & more.


Provide a preliminary implementation and communication strategy, including a plan for engaging organizational stakeholders and audiences who will use the proposed playlist(s).
300 words max.


Schools, districts and coaches announce to potential Tech Captains.

Student craft playlists with our four-quarter playlist-wizard that streamlines and simplifies logic within our efforts. Students are presented XPs and optionally: skip, reading more, flag for later and choose to begin. The LiveCode, open-source wizard is shared at XP/HQ_Orientation. It prompts student choices and minds sequences.

Tech Captains earn 20 XPs among 96. The depth and range of XPs has years of quality challenges. Students are encouraged to begin again every scholastic season, 3x per year.

Tech Captains unlock eligibility for attending overnight camps, certification opportunities and badges Rookie Coach; Sports First Aid; and Jedi-like Lifeguards.

Internal communication among students and leaders with our open-source community trumpets tech-rich, wiki-driven, github-enriched communication. Alerts arrive with TeamUnify’s powerful tools and multiple email lists. Personal interactions and teleconferences within XPs, especially XP/Sport In Society, address house-keeping matters.

Outreach

Contacting people in sports is easier than most other interests. External outreach occurs at competitions, coaches clinics, sports-page coverage, media interviews, podcasts, and to schools, teams and leagues.

Play.CLOH.org’s 35 partners do extensive outreach. Our success within LRNG get promoted and amplified to the national offices (YMCA, JCC, Boys & Girls Clubs, Faith-based Organizations).

* Budgeted and in-kind PR occurs in catalogs and clinics. (A.D.Starr, Human Kinetics, TeamUnify and eLifeguard.com. Pittsburgh hosts 2017’s National Drowning Prevention Alliance convention.)

* PA High School Athletic Directors, collaborator, reaches scholastic athletes.

* TeamUnify.com has one of the largest web sites in youth sports.

* Media partners include Urban Media Today (local), Dave Zirin (national).

* Pair.com, IHMC.us, LiveCode.org, have extensive presence and communication capacity in global tech sectors.

* Water Polo Association, SKWIM connect to aquatics. AutoCoach.au.com has customers around the world.


Budget

Play.CLOH.org Budget Spreadsheet

Accepted File Types: xls, xlsx, csv

Budget Narrative

Provide a 300 word budget narrative explaining each budget item proposed.
300 words max.

  • $19,350, Design & Art costs are for graphics of the 96 XPs ($150) and 9 badges ($350) plus the handbook and playlist wizard app ($1800) coding in LiveCode for the XP/HQ Orientation. Appealing designs help at first blush and within the LRNG site.
  • $21,700.00 for Tech Tools
    • Q300 Milestone Pods, digital pedometers
    • Q100 Raspberry Pi 3 to 100 opening phase students, gratis, $35 + $10 case + $20 64gb MicroSD. Some cables, monitors, keyboards, cameras and gadgets for mobile lab.
    • Presenter tech of $4,200 + $600 for internet + $660 for eCommerce fees.
  • $20,000 to coaching for costs of books, clinics, scholarships, plus marketing and support specific to the American Coaching Education Program operated by Human Kinetics. Impacts XP/Sports Reader, XP/HQ Orientation and badges Rookie Coach and Sports First Aid.
  • $6,540, infrastructure, insurance includes 230 memberships to American Water Polo and BGC financial oversight: checks, payroll, 501(c)(3) office.
  • $23,660, PR & Marketing launches 4.3 campaigns at $4K each with partners with extensive catalogs / marketing presence: eLifeguard, AD Starr (baseball), Pro Bikes, AutoCoach.au.com, TeamUnify.com, Pair.com, LiveCode.com for EDU outreach.
    • Streaming and public viewing rights for sports/culture films by Dave Zirin, $350 each to Media Education Foundation. Impacts XP/Not Just a Game, XP/Race Power & American Sports, XP/Sports In Society.
    • Print/Postage, $1,800. Press releases, monthly, 12 x $180 = $2160.
  • $33,000 covers staff and payroll
    • Exec Coach = Mark Rauterkus at 50% FTE = $25,200.
    • Goals Coach, Kay Atman, Ph.D., creator of Goal Inventory Index. Impacts six Goals XPs, Level 1 to Masters, $3,000.
    • CEO of SpiderLearning.com, Bill Taylor, $4,800 as Interface Coach that bridges network partners to LRNG.org for bestowing badges.
  • $750 for Sports equipment, 25 polo balls/SKWIM disks, $30.

Links:

Wiki page of the proposal, (edits happened):  http://aforathlete.wikia.com/wiki/DML_Competition/Application#Overview

  1. Overview
  2. Rationale
  3. Audience
  4. Learning outcomes and validation
  5. Playlist Inventory
  6. Implementation and outreach
  7. Budget